Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Wednesday, October 18, 2017
Thursday, October 27, 2016
Month O' Monsters 2016: Guest Spook!
Today's monster is brought to you by my sweet baby sister- Jenna!
Check out more of her work here: https://www.behance.net/JennarationFlack
Check out more of her work here: https://www.behance.net/JennarationFlack
-Jason
Sunday, October 23, 2016
Month O' Monsters 2016 - The Sixth Post
I have returned from France! Shout out to Kyle B for posting some great spooks while I was away.
Without further ado, here's my next monster-
-Jason F
Tags:
art,
halloween,
illustration,
medusa,
monster,
snake hair,
snakes
Tuesday, October 21, 2014
Month O' Monsters IV: Nagini
"I think he is perhaps as fond of her as he can be of anything. He certainly likes to keep her close and has an unusual amount of control over her, even for a Parselmouth."
-Jason
Tags:
animal,
art,
fan art,
halloween,
harry potter,
illustration,
monster,
movie,
nagini,
painting,
python,
reptile,
snake
Tuesday, October 7, 2014
Month O' Monsters IV: Night of the Livid Dead
-------------------------------------------------
"Hey, we're not happy about this either," says "Gary M" , who has emerged as spokesman for the newly risen mob of ravenous undead, "Do you think it's fun shambling around eating brains all the time? It's a nightmare. Brains are gross."
While most would assume that an undead uprising is a calculated attempt at revenge by our dearly departed, speaking with the risen themselves reveals quite the opposite- as this quote from outspoken zombie Gary illustrates:
"One minute i'm enjoying myself in the afterlife, and the next thing I know i'm stumbling around this place gobbling up brains like some sort of lunatic. I'm as shocked as anybody."
When asked if it was absolutely necessary that he and his fellow undead continue eating peoples brains, Gary firmly replied:
"Oh yes, definitely. The brain eating will for sure continue until we figure out what's going on. I'm really sorry, but we have a reputation to maintain here."
Tags:
art,
brains,
digital art,
halloween,
holiday,
illustration,
interview,
monster,
painting,
undead,
zombie
Monday, September 29, 2014
Sup-tember #8 - Oatley Academy: Some WIP's
Hello again everybody!
So I mentioned in my previous post that, over the summer, I attended Chris Oatley's Painting Drama course (and it was amazing). WELL. The artwork that I posted alongside that article was far from the only painting that I created while studying under Mr. Oatley: so I wanted to post one more update with a few of my Works In Progress.
So I mentioned in my previous post that, over the summer, I attended Chris Oatley's Painting Drama course (and it was amazing). WELL. The artwork that I posted alongside that article was far from the only painting that I created while studying under Mr. Oatley: so I wanted to post one more update with a few of my Works In Progress.
Some character design and scene sketches for a story project that I'm still working on.
Some color roughs for my "Fancy Animals" project in the Magic Box painting course
Hope you enjoyed this little peak into my ever-growing stack of unfinished projects! Don't worry about these guys too much, once I finish up my paintings for Month O' Monsters they will get plenty of attention.
Tags:
art,
chris oatley,
digital,
fantasy,
frog,
illustration,
painting,
sketches,
troll
Monday, October 7, 2013
Month O' Monsters Day #5: Dark Wizard!
Welcome to the 5th official day of Month O' Monsters! I have to say: so far this has been our best year ever. I've had a chance to talk to several people who were so nice and genuinely excited about Month O' Monsters this year, which is just very encouraging and energizing for us as artists. All of us Jebs are very passionate about Monsters, and I think that really shows during this special month.
And we're not even halfway done yet! Keep checking in every day and don't forget to send us your monster fan-arts.
My piece today is a creep-a-licious Dark Wizard! Who is this dude? Why are his eyes glowing? Does he have candy to give out? (probably not!)
And we're not even halfway done yet! Keep checking in every day and don't forget to send us your monster fan-arts.
My piece today is a creep-a-licious Dark Wizard! Who is this dude? Why are his eyes glowing? Does he have candy to give out? (probably not!)
-Jason F.
Tags:
art,
beard,
halloween,
holiday,
illustration,
jeb kennedy,
magic,
monsters,
october,
sorcery,
wand,
wizard
Wednesday, October 2, 2013
Month O' Monsters Day #2: The Trophy Room
Happy Day Two of the Month of Monsters!
For my first illustration this year, I decided to create a piece as an end to the series I did for last year's Month of Monsters. For those of you who are just joining us, or for those who may not remember my series from last year, (fair weather fans), you can see them here.
Thanks for joining us for this, you guys. We look forward to this month all year. It's a joy to do what we do, and I hope it can bring you a little happiness too! -KB
For my first illustration this year, I decided to create a piece as an end to the series I did for last year's Month of Monsters. For those of you who are just joining us, or for those who may not remember my series from last year, (fair weather fans), you can see them here.
Thanks for joining us for this, you guys. We look forward to this month all year. It's a joy to do what we do, and I hope it can bring you a little happiness too! -KB
Tags:
art,
chupacabra,
cryptids,
flatwoods monster,
illustration,
jeb kennedy,
jersey devil,
Kyle Blair,
kyle blair art,
loch ness monster,
monster hunter,
month of monsters,
mothman,
richard gere,
sasquatch,
trophy room
Tuesday, June 18, 2013
Monday, September 24, 2012
Super September Bros: Contra Bros.
My entire "Nintendo experience" is mostly based on the NES. In my teen years I pretty much switched to Playstation and Tony Hawk Pro Skater games, but as a kid my heart belonged to grey cartridges that we had to blow into to get them to work correctly. The NES holds a really cool little group of memories for me of time I spent with my older brother as a kid. While all the games that have inspired my illustrations this month have memories of my brother, none so much as the game, Contra. Being one of the only games we had that was two-player, Contra was a favorite for my older brother and me.
Here's a video of the original game, if you are unfamiliar:
Tags:
art,
bill paxton,
contra,
hillary duff,
illustration,
Kyle Blair,
nes,
Nintendo,
original,
sports cars,
Video Game,
vintage
Monday, September 17, 2012
Super September Bros: Punch-Out!! Great Tiger
Here's an illustration for another one of my very favorite games on the NES growing up, "Punch-Out!!"
Here is a little taste for those unfortunate children who never played this game:
Tags:
art,
ashton kutcher,
goofs,
great tiger,
illustration,
Kyle Blair,
little mac,
mtv,
nes,
Nintendo,
punch out,
punkd,
water color
Monday, September 10, 2012
Super September Bros: Dungeon Showdown #2
Hello everyone!
For today's nintendo artwork, I present the second in my series of Zelda-themed "showdowns": Link VS a Lizalfos.
For today's nintendo artwork, I present the second in my series of Zelda-themed "showdowns": Link VS a Lizalfos.
Feel free to let me know if there are any other Zelda villains that you'd like to see me draw!
Tags:
art,
bomb,
illustration,
Link,
Lizalfos,
Nintendo,
Showdown,
Skyward Sword,
Video Game,
Zelda
Monday, September 3, 2012
Monday, February 6, 2012
Jeb Kennedy Presents: An Interview with Brian Maddox
Back in July of 2011 I was casually browsing my twitter feed, when I began to see quite a few posts about Kickstarter (http://www.kickstarter.com/) and a certain flying rhino. I had always been a little wary of Kickstarter (mostly because I didn't understand it), but I decided to check the project out anyway.
What I found were some images of a very well designed (and very very cool) resin Rhino toy named "Float." I loved the concept and design of the sculpture, but the thing that really sold me was the video that the artist had made explaining his project. Brian Maddox, the mind behind Float, struck me as being both incredibly earnest and very passionate about his project. He wasn't even trying to make a profit, he was just a normal guy that wanted to pursue his dream. I happily put myself down for a donation.
Over the next few months I began following Brian on twitter (where it turns out he is a very nice guy!), and keeping up with all the updates on the Float figure. Even thought the process ended up taking a bit longer than Brian anticipated, he always kept everyone updated on his progress and I never once doubted that he would create an incredible collectible figure.
And then in January 2012 I received maybe the coolest package ever:

Float was everything that I hoped it would be and more. The packaging and stickers were wonderful, and the figure itself was amazingly done. I honestly cannot speak highly enough about Float, the sculpt is so well done that I cannot resist picking it up and holding it whenever I can. Overall, Float stands out as a perfect example of what Kickstarter can accomplish and I am soooooo glad that I decided to participate.
Being an incredibly nice human being, Brian Maddox recently agreed to let me ask him a few questions about Float and his experience with Kickstarter. Check out the interview below!
What line of work are you in?
I am a Creative Director & designer for a small creative
agency in Blacksburg, VA. called NewCity.
There I design and consult for web, mobile, print and brand identity.
Where did the idea for Float come from?
Back in high school I started doodling this little
simplistic rhino. His shape
"devolved" over time to a real minimalistic form. Then, shelved for almost 20 years, he seemed
like an ideal shape and something near and dear to be a first step into this
new hobby.
Was this your first attempt at sculpting?
No, I sculpted a bit while in school at Savannah College of
Art & Design and really enjoyed it. Most of that experience was chipping
away at a block of aerated concrete with a chisel and a power drill but I
enjoyed the creative flow of making something tangible from nothing. There are
a few other prototypes sitting on my desk of potential figures done in sculpey
or chavant clay but I knew I wanted to rotocast the sculpt and Float lent
itself well to that.
What possessed you to - in addition to working full time -
take on such a massive side-project?
I think I always need some creative outlet, and while client
work at the office is engaging, it is commissioned work driven by client need
and rarely free to creative expression. I remember quite vividly the day I
decided to start experimenting with this was after seeing Dave Pressler's
'Angry Clobber Monkey'. It was probably
5 minutes after that I started researching what went into sculpting and
crafting a vinyl toy. Dave's work still
remains one of my favorites.
When did you decided that Kickstarter was the best way to
approach this project?
I was getting really good information online and there were
some key people who really took some time to give me pointers (notably
@valleydweller and @smallstuffpepe) and guide a noob. However, two years passed and while the path
forward got clearer, getting there seemed no closer. I was juggling a full-time job, family time,
working at learning this hobby and doing freelance work to afford all the
materials and costs of the trial and error.
It was not moving forward.
Kickstarter was suggested by a friend to pre-sell Float to enable all
the materials and equipment to be purchased and speed things forward. (Coincidentally Kickstarter was founded by
fellow Blacksburg'er Yancey Strickler).
But I felt a little guilty about going to all this effort and benefiting
from what I saw as a community first effort. This is why I'm committed to
sharing all the information I've learned, which I plan to do in a video format.
Was your experience with Kickstarter positive? Would you
recommend it to other aspiring toy artists?
Extremely positive.
There were a few artists that cited it as "pan-handling" or
"begging" - they are entitled to their opinion and I respectfully
disagree. It enabled me, an unknown, to
not only market my product to a larger audience, but also market-test whether
my product had any merit. I kind of
hoped that everyone backing the project had a toy in their head they would like
to see to fruition and might get it there following along with the highs and
lows of my path. I would recommend
Kickstarter in a heartbeat. I also did a write-up of my Kickstarter experience
with some tips and advice. (http://anticlimaddox.com/dispatch/#147) It is probably not for every project but
worked very well for me.
What was the most difficult part of creating Float? Were
there many unforeseen hurdles?
Good lord. Tons,
pretty much on a weekly basis it was something new. Some were welcomed challenges and others were
soul crushing. A few notable hurdles
were bubbles in the mold, learning to make a mold properly, wings not holding
paint, learning HOW to paint, figuring out gear ratios and motor speed for the
rotocaster, and on and on. Honestly if I
had not done Kickstarter and felt indebted to my backers, there were occasions
that I might have given in. It really
helped to have that motivation and I'm thankful for it. One speed bump of note was a bubble in the
final silicone mold right between Float's legs.
You couldn't see it until the first cast was spun and he came out with
one sizable testicle. So every
production cast of Float has been 'neutered'.
Do you have any plans for a wide release of Float?
No, no plans right now for a wide release and I plan to
limit the total quantity of Float in the world to 150 regardless of color or
style variant. 80 of those have been committed via Kickstarter. Once all the backer rewards are fulfilled I will
have some up on my site for sale.
If you could give one piece of advice to someone attempting
a similar endeavor, what would it be?
Get connected online.
There is a very supportive community of artists, collectors and
enthusiasts willing to help people with initiative and motivation. Social media has been a great conduit. Do a lot of the research yourself because
there aren't too many situations that someone has not been in before regardless
of the medium. Just ask. There are some folks out there that are not
as tolerant of novice questions but all you can do is be respectful of their
time - they may have a good reason.
Now that the Float project is 'basically' finished, do you
have any plans for your next toy? Is this something you would like to continue
doing?
Yes, the next toy has been conceived, designed and is
undergoing refinement. There are a
number of concepts I want to peruse in addition to a few collaborations but
this one is leading the pack. Can't say
much more about it yet but I am targeting SDCC. I definitely want keep doing
this and build on the successes of Float and learn from the mistakes.
That wraps the interview up! A huge congratulations to Brian on his accomplishment, and thanks so much for opportunity to find out a bit more about this awesome little Rhino!
To find out more about Brian Maddox and Float, you can find them here:
And to discover more oppoprtunities to invest in talented upcoming artists/visionaries, visit Kickstarter.
Tags:
anticlimaddox,
art,
Float,
interview,
jeb kennedy,
kickstarter,
plastic,
rhino,
toy,
twitter,
vinyl,
wings
Thursday, November 10, 2011
Monday, September 19, 2011
Saturday, August 27, 2011
Thursday, August 25, 2011
Serving Up Hot Retribution... for Breakfast
Tags:
art,
character,
denny,
illustration,
karate,
kung fu,
Kyle Blair
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